Apr 19, 2006, 08:45 PM // 20:45
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#2
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Well, Factions already have floating guild hall...although it floats on water not air
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Apr 19, 2006, 08:59 PM // 20:59
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#3
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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How would a GvG match go if one Guild Hall is floating?
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Apr 19, 2006, 09:07 PM // 21:07
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#4
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Wilds Pathfinder
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Well think of it this way,how do you get from guild hall to guild hall during GvG matches since they're seperate islands?
Boats or teleportation,for this I'd say teleportation.
Last edited by Gmr Leon; Apr 19, 2006 at 10:11 PM // 22:11..
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Apr 19, 2006, 09:10 PM // 21:10
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#5
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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flying air ships :P
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Apr 19, 2006, 10:09 PM // 22:09
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#6
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Desert Nomad
Join Date: May 2005
Location: Belgium
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islands in between connected by wide bridges and some narrow one's with the narrow one's being the quicker once's making it a hard choice to pack together over the narrow one ad risk being hit by aoe or take the longer more safe route muahahaha
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Apr 19, 2006, 11:14 PM // 23:14
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#7
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Academy Page
Join Date: Dec 2005
Location: Poland
Guild: The Witchers
Profession: R/Me
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But GvG maps are already made wit some kind of tunnels - invisible walls. IMO it's great idea. But if AN will add this, how do u can explain to children, that Captain Fierry is going to sail there?
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Apr 19, 2006, 11:35 PM // 23:35
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#8
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Desert Nomad
Join Date: Jun 2005
Guild: Dvd Forums [DVDF]
Profession: E/
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They should put Turtle Turrets on the floating islands too. You'd really put a finality to a Guild battle when you shoot the other floating Hall down.
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Apr 20, 2006, 07:47 AM // 07:47
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#9
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Krytan Explorer
Join Date: Jun 2005
Guild: Black Death Knights
Profession: E/
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i can just imagine it... after a long hard guild battle where your guild emerged victorious your guild retires to the hall to celebrate with a few chilled dwarven ales. everyone gets a little drunk and you step outside for some fresh air... and fall to your death..
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Apr 20, 2006, 08:07 AM // 08:07
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#10
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Frost Gate Guardian
Join Date: Mar 2006
Location: N/A
Guild: Northern Borderguard
Profession: N/E
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That would be neat, And just as a guild hall floating on water the ones in the air would have bridges.
For the fall to your death because you went out to get some fresh air, there are 3 things that can prevent that
1: Don't drink
2: Don't buy the floating guild hall if you insist on drinking but is afraid of falling to your death
3: Invest in fences
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Apr 20, 2006, 06:01 PM // 18:01
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#11
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Reminds me of the game "ricochet" by Steam.
But I think it would be nice. They just have to make bridges like in Sorrow's Furnace.
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Apr 20, 2006, 08:33 PM // 20:33
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#12
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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Chapter 3 my friends.
Remember that in GW there is no such thing as elevation, so functionally floating guild halls are no different from normal ones.
However, I think a floating hall would be sweet.
Last edited by shardfenix; Apr 20, 2006 at 08:36 PM // 20:36..
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Apr 21, 2006, 04:02 AM // 04:02
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#13
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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"Remember that in GW there is no such thing as elevation"
Rangers get a height bonus when attacking from higher ground in relation to a target on lower ground. Elevation does exist in GW.
If I remember correctly, the only floating castle you come across in Chapter 1 is the Wizards Tower in Kryta.. Don't think they're going to be making that into a guild hall anytime soon.
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Apr 21, 2006, 10:00 AM // 10:00
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#14
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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Quote:
Originally Posted by Zui
Rangers get a height bonus when attacking from higher ground in relation to a target on lower ground. Elevation does exist in GW.
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Incorrect. Guild wars actually measures the arc it uses to make the arrow flight path, not the actual amount of height between you and your target.
If elevation existed in GW, traps would not freak up the space time continuum by existing both above and below bridges at the same time.
Even so, Floating guild halls would be functoinally the same as other guild halls, unless you're thinking of a floating base and a land-based base linked by bridges.
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